Adam Roszyk Art Summary
Video
Watch presentation at StreamETH
Summary
Adam Roszyk Art is a spatial computing and VR/AR developer who has worked on a wide range of projects exploring new interfaces and creation tools. Some key highlights:
- Early social VR apps like Basement VR allowing users to build shared virtual spaces
- Photogrammetry techniques using multi-camera rigs to easily capture 3D models and animations
- Games and creative tools for VR/AR headsets like Vision Pro, exploring new interaction models
- AI-assisted tools like Cutout Canvas to generate and place 3D scenes through prompts and gestures
- Corporate training simulations built on game engines for industries like public transit and law enforcement
Adam demonstrates several interactive prototypes he has built, touching on challenges in areas like multiplayer networking, spatial UI design, and leveraging AI generation. His work aims to streamline 3D creation and enable more intuitive computing experiences.
Key Takeaways
- Novel photogrammetry rigs using multi-camera setups to easily capture 3D objects and motion
- Creative apps that merge AI generation, 3D scene composition, and spatial gesture controls
- Game engine repurposing for corporate training simulations in industries like transportation and law enforcement
- Exploration of shared virtual spaces and multiplayer functionality
- Prototypes showcasing new interaction models and spatial computing hardware capabilities
- Streamlining 3D content workflows through techniques like photogrammetry and AI assistance
- Potential to scale immersive training solutions to more enterprise use cases
Speakers
- Adam Roszyk Art
- Independent developer focused on spatial computing and VR/AR
- Expertise in 3D modeling, game engines, computer vision, and UI/UX design
- Key contributions: Photogrammetry workflows, creative VR/AR tools, corporate training sims