Chrysalis Collection - Metageist Summary

Video

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Summary

The speaker presents their vision for creating an interactive, immersive virtual reality experience in the form of a computer game or “metaverse” environment. They have been developing digital sculptures, characters, and assets as NFTs to fund this project, exploring the representation of “ugly” and dangerous aspects of nature often overlooked in existing metaverse aesthetics.

Key technical concepts include:

  • Creating 3D sculptural environments that can function as virtual meeting spaces
  • Incorporating AI agency and unpredictable elements into digital artworks
  • Exploring novel metaverse aesthetics inspired by carnivorous plants, deep sea creatures, etc.
  • Utilizing new AR/VR hardware like Apple Vision Pro for dynamic, environment-reflecting 3D model creation

The speaker aims to develop a workflow for creating hand-painted, optimized 3D sculptures that can scale between desktop objects and immersive virtual environments. They plan to create a collection inspired by their experience at Edge City, experimenting with the boundaries between physical and virtual spaces.

Key Takeaways

  • Exploring novel metaverse aesthetics and narratives inspired by overlooked, “ugly” aspects of nature
  • Creating hybrid physical/virtual sculptures that can function as desktop objects and immersive environments
  • Utilizing new AR/VR hardware for dynamic, environment-reflecting 3D model creation
  • Incorporating unpredictable AI agency into digital artworks as a narrative element
  • Developing workflows for hand-painted, optimized 3D models scalable across contexts
  • Funding metaverse world-building through sale of digital sculpture NFT assets
  • Potential for metaverse environments to function as “network temples” for virtual communities

Speakers

  • Speaker A
  • Role: Digital artist/metaverse world-builder
  • Expertise: 3D modeling, digital sculpture, NFT art, metaverse environments
  • Key Contributions: Presented vision for AI-driven virtual world, showcased existing digital artworks and development process